magical goo drug used in potion making
Effects And Uses
Seeds: The nutseeds of the plant are magically active and create the standard Kerflough effect. In many societies nutseeds have strong economical value and are used as a form of currency. They can only be eaten with a planar cycle, as after 24 years they become to hard to chew. Their power remains available as a spell component enhancement for eons.
Power Booster: Kerflough and nutseeds can be used as an additional material component in magic power. Kerflough will allow for greater potency of the ability or spell being cast. When used as an additional component in a spell/ability, the potency will energize the effects. A user must have doses equal to the level of the ability being boosted. For example, a mediocre level caster would need to consume three doses of Kerflough. The effect is instantaneous as is the intoxication, Roll d6=
1-3. Maximized Effect.
4. Double Duration
5. Does not use spell/ability slot.
6. Maximized Effect, Double Duration.
The user immediately is affected by the drug effects for the appropriate dosage level.
Material Component: When Kerflough is used in creation of a magical potion or appropriate alchemical compound, success is more certain (+2 Fudge Ranks automatically) . Many magic guilds, societies, and magical based economies use Kerflough to help speed the process of magical item, potion, and scroll creation.
Scroll Creation: When creating magical reference scrolls using Kerflough as an ink enhancer, the scroll is greatly enhanced and prized.
Dosages and effects.
Effect Period = 1 cumulative hour and potency for each dose taken.
1 Dose = 1 Hour total. One hour at 1 dose level, then out of system.
2 doses = 2 hours total, One hour at 2 dose level, One hour at 1 dose level, then out of system.
3 doses = 3 hours total, One hour at 3 dose level, One hour at 2 dose level, One hour at 1 dose level, then out of system.
Additional levels as consumed.
Negative Side Effect: -1 success for current dose level to any check.
Magical Side Effect: When casting magic, for each negative die result, there is a 15% cumulative chance of creating a wild magic effect.
Magical Power Effect: For each dose taken, the user gains a rank of magical power. With three doses, a mediocre magical power is created. This happens spontaneously and regularly several times over an hour. It will fill an spell slot of current or lower rank and can be used immediately. If the user channels the generated energy, they must make a body check against the current dosage level. If the user fails the check they fall unconscious, but can be roused when the next infusion of power happens.
Body Ache: All users suffer -1 to all Checks for 1 day cycle.
In non paranormal individuals, a poor or terrible body check may result in an effect:
01-60 Activate the ability of seeing magic
61-90 Activate the ability of seeing magic and invisible.
91-00 Activate the ability of seeing magic, invisible, aether, and true forms.
Any visual effects are in addition to a mild inebriation. The character is -1 to all checks and endures a light euphoric buzz. All effects last for one hour. Multiple doses have no additional effect. The user is left with a bad magical body ache that gives -1 to all checks for the next day.
Flower Dried Flower Kerflough
Low: 1x 2x 4x
Average: 2x 3x 7x
Line: 3x 4x 10x
Nexus: 5x 6x 15x
Pick a base cost that is appropriate for your campaign and region. Multiply the base by the factor to get the final cost. A default base could be 1-2 gold for common availability and 3-5 base for less commonly available areas.
Low Quality Plants: Sap is light translucent blue.
Average plants: Sap is blue with minor translucence.
Good Quality/ Magical Influenced: Sap is Dark Blue, almost opaque.
Highest Quality/ Major influenced: Sap is a Deep Purple and fully opaque.
Nicknames of the Processed Sap or Nutseeds: Kerflough (Tauran), Faerie blood (Human), Eldar Tooth (Changeling), Spell Breath (Fire Demon), Spell Blood (Gish),
From early nature worship rites to modern magical kingdoms, Mage Lily has a broad influence. Known in the ancient tongue as Nyiem T’phla or “Wonderous Flower of Beautiful Potency,” the plant can play a role in a broad range of societies and campaign backgrounds. The scholars classify this plant as Lily Xenopara or “Unknown Magic Lily.” Possession or use of Mage Lily is seen as a “sign of arcane power” and is known among those with herbal or wilderness lore as an indicator of a magical area and possible danger. These beliefs have kept many non paranormal peoples safe as the plant does tend to occupy areas on or near magical nexus and points of ley energy. In many societies, the finished product of collected sap is known by the name Kerflough. This product is legal and regulated by magical and psionic based kingdoms. In non-legal kingdoms, possession or use of the plant can be cause for banishment or imprisonment. Mage Lily grows in a variety of zones, but does best in temperate plains and sub tropical environments. It is able to grow robustly near magical areas with the bulb underground. It grows well along the edge of deciduous forests and groves. There are no known plants in Artic, tundra, tropical environs, or rocky soil in mountains. The preference of the plant is a soil that is loose on or near a magical line or place of power with partial shade to full exposure to both dark and light cycles. Except in the Ice Quasi-Elemental Cycle, Mage Lily grows best during the other three quasi-elemental 100 day cycles and those flower and sap is highly prized for its potency.
This bulb based plant grows to be of short bush size. A common wild specimen is about 1 meter tall and slightly over 1 meter diameter. Cultivated and tended plants can reach twice that size. The average color the plant is of a deep green leaf and stalk with a light violet bulb. A bulb extends both halfway from and halfway into the ground. The Mage Lily bulb has about a 30-40cm diameter. Below ground the bulb sends roots that are 1 to 1.5 times larger than the plant. Above ground the bulb sends out 6,12,18, or 19 stalks that produce flowers and leaves. All plants have both male and female reproductive capabilities. Leaves are slender, veined parallel, thin, and long. Typical size in a full grown Mage Lily is 20 cm wide and half a meter long. Leaves are produced at a ratio of three leaves for each flower. The flowers are the size of a large walnut and have a set of 6 or 7 large petals with 8,9,12 or 13 secondary petals. . The larger petal set fall outward and serve as the primary color of the flower. The small petal set curves up and around the sexual organs and seeds, often a secondary color. The adult plant appearance varies in proportion to its health and proximity to magical energy. A small wild plant will have only 1 flower on its end. At magical nexus points, a plant can have 4-6 flowers per stalk end. Primary colors are known to be Green, Red, and Blue. Plant secondary highlights (white, yellow, purple, brown and grey) are competitive and will breed each other out towards a white/yellow (dominant) or red/purple (recessive). Initial colouration tends to come from the planespan influencing its maturation. Pink highlights are extremely rare, and only found in long cultivated gardens. The bulb itself is not very robust and must be protected from harsh conditions by a layer of leaf or cloth. In its natural habitat of deciduous forest it is protected by fallen leaf cover during harsher cycles. A prolonged freeze of 100 months will kill the plant. This happens during the quasi-elemental cycle of Ice and Air transition.
A plant on or near a magical power center can reach maturity in 1 planepsan, while plants far removed from ley energy may take as many as 3 spans to reach maturity. These plants are seldom potent with magic. A typical life span is 24 years wild or 48 years as a tended crop. The young plant has minimal magic, but a full grown plant on a nexus typically has fair magical energy equal to a hedge wizard.
Although a plant can give off magical energy for years naturally, draining all the energy from a bulb will kill it. Advanced farmers will drain up to half the magical energy of the plant and then harvest the remaining flowers at will. The plant will typically recover fully for the next growth cycle. Flowering occurs at seasonal celestial turning of the planes. The magical energy of the plant goes into the flowers at that point. The rest of the plant goes dormant. The flowers attract paranormal omnivores and herbivores. During the quasi-elemental 100 day periods, the plant bulb is activated and the second set of flower and seeds gain a significant amount of energy. the next season, a new set of stalks, leaf, then flower will grow again. The seeds are strong enough to survive most digestive tracts. Due to the paranormal nature of the primary consumers and proximity to magical power points, the seeds can be transferred across worlds and dimensions on a regular basis. Although this mobility has provided a wide range of places to find Mage Lily, the primary method of growth for the plant is through root propagation in a localized area.
Mage Lily bulbs somehow sense being in a container and will not grow until in the ground. So while a plant may grow from seedling to mature bulb in a container, it will never grow as an adult until in the ground. The adult Mage Lily typically grows by outstretched roots which cause plants to spring up 1-2 meters from the original bulb.
At the end of each planespan, each flower will also produce 1 hard seed, a bit smaller than an acorn. This seed are fully formed when the plant flowers. The flowers attract consumption and collection, which may propagate a seed. More commonly, seeds and flowers are harvested for magical processing.
The plant is highly prized and sacred in some cultures, being protected, worshiped, and used by druids and priests. Some cultures fully harvest the plants having a completely new crop once every planespan. Variance of social acceptance is also high, with some cultures protecting Mage Lily, while others vilify it as a source of evil and haunted areas.
There are a variety of religious rites that include or incorporate the plant. Typically druids and plant priests will use the flowers and sap during high ceremonies and celestial events. The maturation of the plant also helps to signify coming planespan shifts and seasonal marker for those ken to it. “When the lily is in bloom” is not an uncommon phrase for druids to use in reference to the planar shifts. Various rites of ascension, burial, and group ritual also include Kerflough as a primary component.
Mage Lily plays a role in some magically active cultures during courtship. Unbloomed flower bouquets are often given to prospective love interests and made to bloom as a demonstration of power and skill. Eating the flower freshens the breath and makes for a more pleasant kiss.
The beauty of the flower is not exquisite, but it is far from plain. Variation of color and secondary highlights make for engaging displays and wreaths. Many paranormal and normal cultures use wreaths and weaves of the flowers in hair or as accessories for personal and home decoration. Many high end restaurants and taverns will have bouquets of bloomed Mage Lily to serve as both a display upon entering the establishment and encourage patrons to take a flower with them to eat after their meal.
There are also darker uses. Some rituals of coercion, which are the nightmares of powerful mages, have occurred and are rumored to be part of the initiation process to the chaos cult wizardry ranks. In these coercion rituals, a caster of fair power is given an excessive dosage of Kerflough until they are barely conscious. A mediocre body would take about six doses. Willing participants channel as high of power as possible into a vessel of chaos. Less than willing participants are very drugged and typically physically or magically manipulated to channel the effects of the intoxication into a vessel. This is frequently done with illusion and restraints. It is not known what strange other results may occur, but what is know that these coercion rituals often affect the mind of the caster. Once affected, the subject an be then magically manipulated by those overseeing the ritual. This technique had been used by the Tauran Lich Lords at various points in history to corrupt other powerful mages and their minions to become spies and agents.
Many magical and psionic beasts, including humans, enjoy eating Mage Lily bulb, nut seed, and flowers. All parts of the plant are edible. The bulb and leaf are often called Mana root and Mana Leaf respectively. Mana leaf can be eaten like chard or kale and the bulb is often stewed or baked. The bulb is sweet and often cooked the night before as a breakfast dish. The most popular bulb recipe is cooked as a breakfast dish, prepared by newlyweds on their first night wed. This recipe takes 10 hours to cook and requires several magical charges to activate it. No psychotropic or paranormal effects are available by eating the leaf or bulb. The baked or boiled bulb and root are common ingredients in dessert and delicacy dishes (pancake to pastries). The Fresh Flowers of the plant are edible and taste best within 48 hours of blooming. The common name for the flowers are “Blooms” and “Pixie Wings.” When eaten, a flower has a magical effect of “cleanse” on the mouth and breath. Mage Lily flowers are popular after meal garnishes (like mints) among civilized paranormal communities. The flowers give a lightly sweet scent to the breath. It is true that most brothels require patrons to eat a flower before conducting business. As mentioned earlier the flowers are also part of many courting rituals among various societies. Dried flowers can also impart the same cleanse effect, but require principles of magic to activate. A dried flower can last for up to 1 planespan. The nutseeds are very magical and eating one raw causes a magical manifestation. Depending on the culture, they can be eaten ritualistically or recreational. They are commonly used is magical potion and reagent production.
Magical Manifestation & Flowering.
Throughout the growing season Mage Lily radiates an increasingly strong magical aura from the seed which peaks a few weeks before flowering. Flowering of the plant occurs within a day of either side of the event. Flowering usually begins at sunrise and moves from the base of the plant upwards. Flowers last for up to 10 days on the plant and for only a day or two once cut. Flowers are often cut before bloom and stored for later sale or use. Pre-bloom flowers last for up to 6 months, gradually losing their potency through that time. The pre-bloom flowers must be cut as the plant begins to flower or else the magic of the plant is not infused fully and the blooms are useless. The cut flowers can be made to later bloom by infusing a poor level of magic per flower. Once infused the flowers take up to an hour to open fully. These flowers are common among paranormal courting ceremonies and lovers. These “lover’s lilies” last d3+1 days.
Kerflough is the most commonly found and used product of the Mage Lily plant. Kerflough is a hardened sap that is formed by breaking the shell of the bulb (similar to a garlic clove husk). During the 2-3 weeks before flowering the bulb will produce a bluish sap when cut or damaged. A highly magical active and healthy plant will give off a darker and more opaque sap. Poor health or weak energy plants give off a thin, light, and more translucent sap. This sap can be drained of magical energy on the spot, as per many druidic rituals. Sap can also be collected for later use, in this case it is known as Kerflough.
The collected sap of Mage Lily radiates minimal magical energy until activated. Activation is performed by infusion of a terrible level of magic into an elf palm full of the sap. . This process will cause the sap to quickly sublimate (turn to vapor). Activation can only be performed by magic. Most commonly, the vapor is inhaled, but some place the sap in a liquid mixer. When captured in an organic based liquid, it sweetens the beverage and can be drunk. Kerflough is also a primary ingredient in many potions and magical based poisons.
When inhaled, the vapor is of a lighter shade of blue than the resin and radiates a strong magical aura. It smells and tastes like cotton candy. When mixed with an organic liquid, it turns the liquid bluish and gives a molasses like sweetness to the mixer. The effect of Kerflough is usually felt within a few minutes of taking 1 elf palm dose. Common mixers include those of a bitter or spicy flavor to offset the rich sweetness of the Kerflough, other known mixers are animal milk, fruit or pepper juice, and blessed water. Water allows the full flavor of Kerflough to be tasted and is sickeningly sweet, unaccustomed users will find they need a good body to handle the drink or inhalation. Most cultured users prefer water method, and deem it as an acquired taste. Common use is to just inhale the cloud of smoke. Vapor chambers usually are cone shaped with the Kerflough placed at the bottom of the cone, activated, and inhaled through the tube. Many pipe style variations exist.
Vapor stays active for just a short moment before the magic faded back into the aether. Liquid infusion stays active for about 30 minutes. Mild tolerance does develop over time. Addiction level is low, but common and excessive use is frowned upon. Kerflough is popularly used among alchemists, artists, healers, mystics, potion makers, and shamans. Some view the plant as a holy paranormal plant, others as a recreational tool. Kerflough is sometimes used as an herbal healing/recovery tool for any paranormal drain or to speed recover after temporary loss of psionic/magical power. It can also be used to restore balance to a chaos infected caster, but in high dose creates wild magic effects.